Mob Entertainment
Animation & Game Studio • Creator of the hit game "Poppy Playtime!"
Engineering Director
Location
United States
Posted
94 days ago
Salary
Not specified
Bachelor Degree10 yrs expEnglish
Job Description
• Define and drive the studio’s technical strategy across gameplay engineering, game systems, tools, performance, and platform support.
• Partner with creative, production, and design leaders to align technical execution with game vision and business goals.
• Establish engineering standards, processes, and staffing plans that scale with the team and product roadmap.
• Identify and mitigate technical risks across gameplay features, backend systems, and performance goals.
• Oversee the development of gameplay features, character mechanics, AI systems, physics interactions, and animation integrations.
• Lead the architecture and implementation of core game systems—including engine extensions, save systems, frameworks, data pipelines, networking components, and optimization paths.
• Ensure systems and gameplay engineering teams deliver clean, scalable, maintainable code in alignment with studio best practices.
• Provide technical direction and hands-on guidance in complex engineering challenges.
• Manage and grow a multi-disciplinary engineering team, including Leads, Senior Engineers, and technical specialists.
• Build a culture of ownership, collaboration, innovation, and continuous improvement.
• Mentor engineers in career development, technical skills, and leadership capabilities.
• Work closely with Production to define milestones, scope, schedules, and resourcing.
• Collaborate with Art and Design to translate creative concepts into technically feasible solutions.
• Champion quality by working closely with QA, ensuring performance, stability, and reliability across all releases.
• Oversee build pipelines, version control workflows, automation processes, and CI/CD strategies.
• Guide performance optimization efforts across platforms and hardware specifications.
• Ensure smooth releases and patches through close coordination with publishing, QA, and support teams.
• Evaluate, adopt, and integrate new technologies, tools, or workflows.
Job Requirements
- 10+ years experience in game engineering, including gameplay and/or systems engineering.
- 3+ years in a senior engineering leadership or director-level role within a game studio.
- Strong proficiency with Unreal Engine, including C++ and real-time game development.
- Proven experience shipping at least one AAA or high-quality indie/mid-scope title.
- Demonstrated ability to lead engineering teams through full production cycles.
- Strong understanding of game architecture, systems design, gameplay mechanics, performance optimization, and platform constraints.
Benefits
- Remote work options
- Competitive salary
- Equal opportunity employer