Lakshya Digital
A Keywords Company
Character Artist – Photoreal Heads
Location
United States
Posted
94 days ago
Salary
$49 / hour
Bachelor DegreeEnglishUnity
Job Description
• Create high-quality 3D human head models with accurate likeness using reference images or scan data.
• Sculpt detailed facial forms based on strong understanding of human anatomy, bone landmarks, and skin surface structure.
• Use Texture XYZ maps and high-end texturing workflows to produce realistic skin textures.
• Work with scan heads, photogrammetry data, and refine them into clean production-ready meshes.
• Bake clean, production-quality maps (Normal, AO, Curvature, Cavity, etc.) for real-time engines.
• Perform hair cards placement for realistic head grooming, ensuring proper flow, breakup, and density.
• Collaborate with modelling, rigging, texturing, grooming, and animation teams to ensure smooth integration of assets.
• Optimize assets for real-time engines (Unreal Engine, Unity) without losing quality.
• Maintain high artistic standards and meet production deadlines.
Job Requirements
- Excellent understanding of human anatomy, especially facial structure, proportions, and muscle groups.
- Proven ability to match realistic or stylized head likeness with high accuracy.
- Strong experience using Texture XYZ maps and scan-based workflows.
- Good understanding of hair cards creation and placement for real-time characters.
- Expertise with ZBrush for sculpting.
- Strong knowledge of Substance Painter, Mari, and Photoshop for texturing.
- Experience working with 3D scan clean-up and photogrammetry.
- Understanding of PBR workflows and map baking pipelines.
- Experience with real-time engines (Unreal/Unity).
- Strong attention to detail and passion for realism.
- Ability to take feedback and iterate quickly.
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